MATTER

Artworks, places, investigations and things in motion.

MOEL FFERNA CLUB

Underground culture project / developing proposal · 2026–ongoing

ST MARTINS

Church, site research + developing artwork · Scotland · 2024–ongoing

CHAPEL

Live/work art space + long-form transformation · Wales · 2021–ongoing

TEDx BRIXTON

Independent cultural project · Operations Director · 2012–14

Adrenochrome project visual

ADRENOCHROME

Constructed reality / installation / alt-coin / web · CSM MA Degree Show · 2018

Overprint — Brussels project documentation

OVERPRINT — BRUSSELS

Newspaper overprints, redaction + competing narratives · 2018

The Younger The Better installation

THE YOUNGER THE BETTER (AKA THE INSTITUTION)

Institutional power / sculpture · Central Saint Martins · 2018

Palpi-Tate project documentation

PALPI-TATE

Subwoofer, oobleck + live participation · Tate Exchange · 17 Jan 2018

Article 50 fragrance

ARTICLE 50

Limited-edition fragrance · CSM Postgraduate Fine Art Auction · Nov 2017

Pizzagate installation

PIZZAGATE

Curated installation / fact, fabrication + alternative realities · CSM · 2017

Excerpt from 71822666 LD50

EXCERPT FROM 71822666 LD50

Appropriation, display + censorship · CSM MA Interim Show · 2017

Trash Doves project documentation

TRASH DOVES

Evolving project / redaction + calcified internet objects · 2017

PROBE

Collaborative live performance / political transcripts + improvised sound · CSM · 2017

Denialism redacted film still

DENIALISM

Curated exhibition / redaction + non-information · Jan 2017

THE ENROLMENT PROJECT

Tate Exchange / systems, identity + participation · 2017

Atypical Root archive documentation

ATYPICAL ROOT

Public art trail / director + co-curator · Glasgow International · 2010

The Administration installation documentation

THE ADMINISTRATION

Residency / spatial intervention · White House Gallery, Glasgow · Aug 2009

VIOLENT PARTICIPATION

Open Lab residency · CCA Glasgow · Jul 2009

Act Natural archive documentation

ACT NATURAL

GSA Degree Show · Benno Schotz Sculpture Prize · 2008

EARLIER WORK

YOU MOVE ME 2Big in Falkirk arts festival · May 2008
FUTURE DYSTOPIASolo exhibition · Out of the Blue Drill Hall, Edinburgh · Apr 2008
INTERMISSIONNot Your Average Evening Event · McLellan Gallery, Glasgow · Apr 2008
BIG IN FALKIRK — ENVIRONMENTAL ARTWORKPublic environmental installation · Callendar Park · Jan–May 2008
YOU MOVE METate That And Party · Barnes Building, GSA · Feb 2008
ANAESTHETIC ELIXIRSolo exhibition · Assembly Gallery / Vic Café, GSA · Jan 2008
THROBGroup exhibition · Flying Duck, Glasgow · Oct 2007
FLAT 5Group exhibition · 10 Lyndoch Place, Glasgow · Jul 2007
FASHIONGroup exhibition · Vic Café, GSA · Oct 2005
SENSATIONALArts event · Glasgow School of Art · Feb 2004

OPERATIONS

Projects produced across technology, culture and experience.

RED BULL

Aircards · senior production · AR / VR / R&D · 2025–26

INVISIONARY MEDIA

Aircards · interactive-screen R&D · 2025–26

MINT × SNOOP DOGG × BAYC

Aircards · CGI + AI video campaign · 2025

PHILIPS — BERLIN

Aircards · Black Friday / Christmas campaign · 2025

SNAP × KYGO

Pl.Ai · Executive Producer · first-of-its-kind 360 AR live show · 2023

M&M'S MUSIC LOUNGE

Blippar · interactive AR festival experience · 2022

AT&T × KAROL G

Blippar · retail + live-show AR · 2022

NETFLIX × WALMART — STRANGER THINGS 4

Blippar · AR retail collaboration · 2022

FANTA

Blippar · global AR experience · 2022–23

SNICKERS

Blippar · global AR experience · 2022–23

SKITTLES

Blippar · global AR experience · 2022–23

MALIBU

Blippar · global AR experience · 2022–23

SONY

Blippar · global AR experience · 2022–23

REDBREAST WHISKEY

Blippar · global AR experience · 2022–23

HONEYCOMB

Blippar · global AR experience · 2022–23

MOUNTAIN DEW

Blippar · global AR experience · 2022–23

KAWS PUFFS

Acute Art · XR game · Senior Producer · 2021

ANYTHING WORLD — ALPHA + BETA

Head of Studio · AI / interactive 3D SaaS · 2020–21

BT + EE

Wunderman Thompson · print + digital delivery · 2019–20

FACEBOOK PRIVACY 1.0 + 2.0

Possible / Mirum · print / DOOH / film / stills · 2019

HOTTER — SS19 / AW19 / SS20

Caulder Moore · TV / radio / print · 2019

GRÜNENTHAL / HSBC / WEBER GRILL

The Social Partners / Grey · social + digital · 2018

P&G GLOBAL PLATFORMS

Proximity · platforms / localisation / campaigns · 2018

HOLOLENS SERVICE SOLUTIONS

Kazendi · prototypes / R&D / workshops · 2016–17

J&J — VR ONBOARDING + SOCIAL

Omobono · VR + digital · 2016

GETINGOFAR

FCB Inferno · integrated youth-employment campaign · 2016

BMW 100

FCB Inferno · digital + OOH · 2016

EBAY — FASHION + CHRISTMAS

Naked Communications · digital + TVC · 2015

ACTIVIA

Naked Communications · integrated campaign · 2015–16

FRUIT BOWL / ORCHARD HOUSE / POM-BEAR

BMB · CMS websites · 2014–15

TUI

BMB · campaign localisation + transcription · 2014–15

CANCER RESEARCH UK

Digital Delivery Manager · new website + 17-producer team · 2014

POKE

Production Manager · studio delivery / social / video / microsites · 2013–14

MINIMAL CV

2025–26Senior Producer (Freelance) — Aircards
2023Executive Producer — Pl.Ai
2022–23Executive Producer — Blippar
2021Senior Producer — Acute Art
2020–21Head of Studio — Anything World
2019–20Wunderman Thompson
2019Possible / Mirum
2019Caulder Moore
2018The Social Partners / Grey
2018Proximity
2016–17Kazendi
2016Omobono
2016FCB Inferno
2015Naked Communications
2014–15BMB
2014Cancer Research UK — Digital Delivery Manager
2013–14Poke — Production Manager
2010–13PRELOADED — Studio Manager / Creative Services Manager
OPEN / DOWNLOAD CV — PDF ↗

TRACE

Space, systems, possibility. A fascination with things that are not quite what they appear to be, and the moment something familiar slips into something other. The work has moved through architecture, institutions, constructed realities, technology, objects, histories and imagined worlds — following contradictions, testing boundaries, making connections and leaving enough uncertainty for something unexpected to happen. The space is never simply where something is displayed. The space shows what is possible.

The materials keep changing. Architecture, invisible rules, images, machines, landscapes, rumours, rituals, buildings, belief. Sometimes something is built; sometimes something existing is interfered with just enough to alter its meaning. The audience can become the performance. Fact can bleed into fabrication; fiction can generate evidence; research can open a door rather than close one. Increasingly the pull is towards impossible architecture, archaeology, underground worlds, real and fake histories — places where knowing and imagining can coexist without one having to defeat the other.

Running through this is another kind of making: fifteen years spent producing ambitious physical and digital experiences, assembling people, technologies and disciplines around ideas that do not yet know how to exist. AR, VR, AI, games, interactive environments; unfamiliar problems requiring new systems to make them real. MATTER is the enquiry. OPERATIONS is the machinery for making things possible. TRACE is where they become difficult to separate.

Interesting things tend to begin when ideas collide. If something here resonates, overlaps with your own interests, or sparks an unexpected connection, get in touch.